Feature Requests

With Expo, you can write iOS and Android experiences in JavaScript using React Native.
expo-gl compressed 2D texture support
I am porting a Three.js application to React Native, and I am using expo's GLView for WebGL support. While GLView supports most of my use cases, it is missing support for the compressedTexImage2D and compressedTexSubImage2D WebGL functions, which are required for loading compressed textures. See: https://github.com/expo/expo/blob/10c6a97d115d3f3bcca901f72bd7560d3ccfa0f7/packages/expo-gl/common/EXWebGLMethods.cpp#L600-L602 . It should be possible to support the following WebGL function signatures when WebGL2 is supported: compressedTexImage2D(target, level, internalformat, width, height, border, srcData) compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, srcData) These are the function signatures used in the Three.js compressed texture class, though it may be possible to add support for the other function signatures. reference: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/compressedTexImage2D https://github.com/search?q=repo%3Amrdoob%2Fthree.js%20compressedTexImage2D&type=code I have a branch adding support for the WEBGL_compressed_texture_etc for the above function signatures, and I would be happy to open a PR to expo if you want to accept this feature. You can view the branch here: https://github.com/expo/expo/compare/main...hmallen99:expo-gl/add-compressed-texture-support?expand=1 . Supporting WEBGL_compressed_texture_astc and WEBGL_compressed_texture_pvrtc would not be too much more work, and I believe it could piggyback off my branch.
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